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Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock




[PDF.mv72] Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

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 | #1620751 in Books |  2017-05-26 |  2017-05-26 | Original language:English | PDF # 1 |  10.00 x.53 x7.01l, | File type: PDF | 208 pages

||0 of 0 people found the following review helpful.| Good, but missing the Swift appendix?|By Christian C. De Azevedo|So far, so good. I should have checked number of pages before I ordered, b/c I was a little surprised by the short length (~200 pages).
However, it is much more consistent than a lot of online tutorials I've found.
It mentions that there's an appendix for some Swift related topics, but I don't think the|From the Back Cover||Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game develo...

You can specify the type of files you want, for your gadget.Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit   |  James Goodwill, Wesley Matlock. Which are the reasons I like to read books. Great story by a great author.

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