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Learn cocos2d 2: Game Development for iOS

Steffen Itterheim, Andreas Lw




[PDF.gw19] Learn cocos2d 2: Game Development for iOS

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 | #2618591 in Books |  2012-09-21 |  2012-09-21 | Original language:English | PDF # 1 |  9.25 x1.23 x7.50l,2.04 | File type: PDF | 544 pages

||5 of 5 people found the following review helpful.| Not a good book for beginners|By Joseph|Unfortunately, I purchased this book, believing it was an introduction to cocos2d. Unfortunately it is actually an introduction to Kobold2D, which is the author's particular distribution of cocos2d. I don't inherently have a problem with this except for the fact that the author spends a lot of time saying that Kobold2D is better and conve|About the Author|Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game local

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to...

    You can specify the type of files you want, for your device.Learn cocos2d 2: Game Development for iOS   |  Steffen Itterheim, Andreas Lw. Which are the reasons I like to read books. Great story by a great author.

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