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Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

Dan Waters




[PDF.ox31] Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

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 | #6328609 in Books |  Apress |  2009-03-16 | Original language:English | PDF # 1 |  9.25 x.98 x7.00l,1.27 | File type: PDF | 400 pages

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||1 of 1 people found the following review helpful.| Great for Learning XNA and Basic Game Development, too bad Zune HD came out already.|By Emily Schultz|For someone that did not know much about C# and XNA before this, I felt that this was a great learning experience. Not only did the author explore game development concepts, but he explained C# and XNA to the reader, ensuring that they understood all topics.

One of m|About the Author|Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He e

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using ...

You can specify the type of files you want, for your device.Zune Game Development using XNA 3.0 (Expert's Voice in XNA)   |  Dan Waters. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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